Cover -- Contents -- List of Figures -- Acknowledgments -- Glossary of Terms -- A Universal Conundrum Elizabeth Guffey -- Section 1 Agency -- Introduction -- Key Points -- 1 Four Commitments of Crip Technoscience Kelly Fritsch and Aimi Hamraie -- 2 Fixing Meets Expressing: Design by Designers with Disability Experience Natalia Pérez Liebergesell, Peter-Willem Vermeersch, Ann Heylighen -- 3 Case Study: Brett's Leather Case Jaipreet Virdi -- 4 Case Study: Zebreda Makes It Work! and the "Key" to Innovation Elizabeth Guffey -- 5 Case Study: Privileging Agency: A Conversation with Designer and Disability Advocate Jessica Ryan-Ndegwa Alison Kurdock Adams -- 6 Case Study: Rehabilitation Technology at the Self-Help Shop Then and Now Bess Williamson -- 7 Case Study: Beyond the Bespoke: Agency and Hands of X Andrew Cook and Graham Pullin -- 8 Case Study: Re-imagining Access and Its Pedagogies Maggie Hendrie, Joshua Halstead, Robert Dirig, Elise Co, and Todd Masilko -- Section 2 Equity -- Introduction -- Key Points -- 9 Equations for Reducing Disability Stigma through Design Equity Joshua Halstead -- 10 Making Equity: How the Disability Community Met the Maker Movement Émeline Brulé -- 11 Case Study: Shaping Inclusive and Equitable Makerspaces Katherine M. Steele -- 12 Case Study: A Study of Skilled Craftwork among Blind Fiber Artists Maitraye Das, Katya Borgos-Rodriguez, Anne Marie Piper -- 13 Case Study: Toward Sensory Equity: A More Inclusive Museum Space Designed from Disability Experience Peter-Willem Vermeersch and Ann Heylighen -- 14 Case Study: The Politics of Friction: Designing a Sex Toy for Every Body David Serlin -- 15 Case Study: The Face-Based Pain Scale: A Tool for Whom? Gabi Schaffzin -- 16 Case Study: Next Practice: Toward Equalities Design Natasha Trotman -- Section 3 Speculation -- Introduction -- Key Points.
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