Intro -- Contents -- Towards a Philosophy of Design -- 1 From Philosophy and Physics to Design -- 2 From Philosophy and Psychology to Design -- 3 What Design and Philosophy of Design Can Do -- 4 Overview -- References -- Part I: Design Concepts -- A Philosophical Approach for Distinguishing "Green Design" from Environmental Art -- 1 Introduction to the Problem -- 2 Distinguishing Practical Design from Practical Art -- 3 Practical Actions' Differing Outcomes -- 4 Semiotic Question of Meaning -- 5 Entwining Conception and Making -- 6 Normative Constraints of Good and Bad (or Evil) Design -- 7 Conclusion -- References -- Scratching the Surface: "Appearance" as a Bridging Concept between Design Ontology and Design Aesthetics -- 1 Design Philosophy -- 2 Defining Design -- 2.1 Prospect and Production -- 2.2 Effect and Deliberation -- 2.3 Form and Appearance -- 3 Scratching the Surface -- 4 Design Ontology: Appearance and Reality -- 5 Design Aesthetics: Aesthetic Experience -- 6 Design and Art -- 7 Conclusion -- References -- The Varieties of Good Design -- 1 Introduction -- 2 The Varieties of Goodness -- 2.1 Utilitarian Goodness -- 2.2 Instrumental Goodness -- 2.3 Technical Goodness -- 2.4 Medical Goodness -- 2.5 Hedonic Goodness -- 2.6 The Good of Human -- 3 Varieties of Goodness in Design -- 3.1 Conceptual Design -- 3.2 Usability Design -- 3.3 Engineering Design -- 3.4 Ergonomics Design -- 3.5 Experience Design -- 3.6 Sustainability Design -- 4 Conclusion -- References -- Collisions, Design and the Swerve -- 1 Opening Remarks -- 2 Lucretius, Serres and the Clinamen -- 2.1 Æsthetics, Anæsthetics and Critical Decision-Making -- 2.2 Beyond Strategy -- 3 Colliding and Designing -- 3.1 Polis Station: Deviating and Distributing -- 3.2 Designing Heterotopias -- 3.3 The Swerve and the Design Process -- 3.4 Designing and Colliding -- 4 Last Words.
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